Assignment


Typology computer is how the technology-rich environment could transform educational practices in general and learning processes in particularly, uncovering the activities and online facilities they had and the way they appropriated them for their learning . The revolution associated with virtual environments has changed people’s view of work settings, leisure time at home, and it has ultimately changed the view of educational environments. The environment from this view, should provide learners a venue for activities comprising communication and access to information resources.
For example : The traditional classroom has, so far, been a critical factor in the provision of such learning environments. It provides a place where people can interact, experiment,collaborate, share, dan create. At the same time, the teacher provided their expertise to explain, elaborate, observe, guide and give feedback. But now new environment emerges . a classroom is no longer the sole venue for learning. Learner’s play with computers and the internet is one kind of participation in another kind of environment, apart from the traditional environments; they interact with peers, other people, and resources through the internet mediation. In this study the term technology is limited to computer-based technology used to handle information and aid communication.
There are three main ways to classify computer usages in learning :  the computer as a tutor or teaching machine, the computer as the tutee, and computer supported collaborative learning (CSCL) (Koschmann, 1996). These classificatiospond to a prominent phisolophy during a particular time .
1.The computer as tutor :  is a form of computer software that reproduces a traditional model of teaching and learning. This technology is designed in order to provide appropriate feedback on students problem solving and reasoning. In the computer tutor mode, the computer does not allow the learner to build their creativity and so is unlikely to support the development of higher order thinking. Here, knowledge as being the product of an active process of construction rather than a passive assimilation of information .
2.The computer as tutee : by using this this format, technology should be used as alearning tool that amplifies learners capabilities to construct their understanding of world around them. In this way “student will learn with the technology, not from it “ (jonassen et al., 1999, p. 152, emphasis is in original). By using computer in this sense can provide a rich and positive learning environment in which the students can engage in an active coignition processing necessary to develop particular learning skills. In other word, the ways in which a student teach the computer would entail especially potent learning experience.
3. Computer supported collaborative learning (CSCL) focus on the behavior or emphasis learning as individual student as the unit of analysis. A classroom is a dynamic place where students comment to one another, share resources, exchange views, and ask answer wuestion; there are agreement an disagreements, conflicts, or misunderstanding, confusions, and insights. They can facilitate the communication within and across classroom both in synchronous and asynchronous modes;provide virtual classroom venues, and allow for access to archival strorage information for supporting building knowledge .

by : yuni susanti

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